Saturday, August 3, 2019

Plastic People :: Media Movies Pleasantville Essays

Plastic People Disney is famous for bringing fantasy to life. The Disney theme parks are among the most visited in the world. So shouldn’t it make sense that people would want to live in a similar idealistic sort of atmosphere? It just may be possible in the town of Celebration. Then again it may be just like living in a tourist attraction. Russ Rymer expresses his personal disapproval of manufactured communities in his essay, Back to the Future: Disney Reinvents the Company Town. The movie â€Å"Pleasantville† exemplifies Rymer’s premonition of the results of such controlled communities. Both sources make it evident that with out foundation, culture or variety, a community is far from perfect. One of the first problems with the town is that it was built with out a foundation. The whole town was built at once. There have never been any causes to fight for, or differences to solve. With out these essentials, the town has no character. Going through such hard ships only make an individual stronger. The same thing can be said for a community. Never having to face loss of security can make people arrogant and unaware of what they should appreciate. The only symbol that represents the town is a picture of a girl on a bike with a dog behind her. This symbol along with the name of the town is generic. One of the most important aspects of a town is the character that defines it. Part of what gives something character is history. A town with no history has no definition. Fake towns share this quality. Cities and towns on TV or in the movies often have no personality. In the movie â€Å"Pleasantville† this concept is created artistically. The movie is about a town on an old black and white television show. This town has no personality at all. In fact it doesn’t even have color. Everyone appears, acts and thinks the same way. No one dares to think outside the box. There are no worries except for perhaps the occasional cat up a tree. There exists no crime, no disappointments, no sickness, and no weight gain. There is one major department store, one diner, one television shop etc., etc. There is no variety or creativity. There are no individuals. As result of no foundation, a community will automatically lack a second important element.

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